First, in Hexels you’ll want to set the grid to trixel mode and tick the “Rotate 90°” box:
This will allow you to construct tricolor hexagons like these:
These are your building blocks. On the left is a monocolor example, on the right is the sort of coloration that you’d use for a minecrafty rock with grass on top. Everything is just an extension of this basic shape:
Here are some process screenshots of a isometric trixel landscape. I started by doodling out this structure:
I added some grass and water. The blended/transparent water is made by tweaking the bush opacity settings.
I added a checkerboard pattern to the grass and put some highlights on the water with the edge tool. The area circled in red is a bit of a problem because the two grassy areas shouldn’t actually be connected in 3D space. Usually I fix this my making one side lighter and the other darker, like in the top left corner of this image.
The problem area is fixed. I also put in some blue sky and randomized the checkerboard a bit.
This is the final image in Hexels!
…But that blue sky needs some puffy clouds. When I need to add extra elements to a Hexels picture I just draw them off to the side and then combine them with Photoshop. In the document tab I set canvas color to transparent and then doodled some clouds with the brush set to low opacity.
Then I arranged them in Photoshop! They are on a layer behind the rocks and grass. The sky is on yet another layer below them.
I usually do some texturing and color tweaking in Photoshop (as described in this post) after all of the Hexels work is done. Here’s the final image:
Thanks for reading!
Who has two thumbs, found out about Hexels and is really bummed that he still has so much homework to do, but super stoked to try something with all of this new info?
The same guy who needs to make a “this guy” drawing sometimes, for these kinds of moments.